AI Insights · Timothy · January 2022
Top 5 Sports Games on iOS in Europe Q4 2021
In Q4 2021, top sports games on iOS in Europe showed diverse performance trends, with significant changes in downloads, revenue, and active users.
In the fourth quarter of 2021, the top sports games on iOS in Europe displayed varied performance metrics. Here’s a closer look at the weekly trends in downloads, revenue, and active users for the top five sports games.
8 Ball Pool™ from Miniclip.com demonstrated a robust increase in weekly revenue, starting at around $216K at the beginning of October and peaking at approximately $474K in the final week of December. Weekly downloads also saw a steady rise, beginning at 97.6K and reaching a high of 230K. Weekly active users grew consistently, starting at 2.7M and ending the quarter at around 4M.
Top Eleven Be a Soccer Manager from Nordeus experienced fluctuations in its weekly revenue, starting the quarter at $215K, peaking at $331K in mid-October, and closing at $243K. Downloads varied, with a low of 14.7K in late November and a high of 27.8K in mid-October. Active users remained relatively stable, fluctuating between 225K and 263K.
EA SPORTS FC™ Mobile Soccer by Electronic Arts showed a mixed performance in revenue, starting at $261K, peaking at $346K in late November, and ending at $169K. Downloads were relatively stable, ranging from 64.6K to 98.3K. Active users saw a slight decline from 2M at the start of the quarter to 1.77M by the end of December.
Golf Clash - Golfing Simulator, also from Electronic Arts, had a varied revenue trend, starting at $219K, peaking at $306K in the week of December 20, and closing at $193K. Downloads fluctuated, with a low of 3.4K in early December and a high of 9.4K in late October. Active users saw a gradual decline from 26.4K to 16.9K.
Finally, Fishing Clash: Sport Simulator from Ten Square Games S.A. showed a downward trend in revenue, beginning at $261K and ending at $199K. Downloads decreased significantly from 10.5K at the start of the quarter to 6.8K at the end. Active users also declined, starting at 64.4K and dropping to 52.1K by the end of December.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.